Spirus10 on DeviantArthttps://www.deviantart.com/spirus10/art/Sky-Talia-V2-0-WIP-695764811Spirus10

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Sky/Talia V2.0 WIP

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OMG! What a disaster I did :D
Ok, remember when I asked for a possible import/export bug? Right here -> spirus10.deviantart.com/art/Wh…

Guess what? It wasn't a bug, it was... something with XPS and... lightning? This was something like Zellweger case. When I activated the "display wireframe" option, I was able to see that the model was actually with all those wrinkles. So I started the model again I think I've fainted. 

This time I started changing textures and making little mods on XPS, before importing them to Blender. Then I tried to replicate the old model, and then made the modifications I wanted to do. It was hard because I never used the "sculpt mode", and I had to fight to make Sky and Talia as young as they were in the early model. I'm not good fisonomist, so I had to ask for help (again) to my friend Drumpi, and did a very awesome work!!! (THANK YOU!!!) Clap 
He could fix the wrinkles (the older and the newer), soften her expression, and highlight some facial features like the chin, the nose and the cheeks. The makeup hide part of the Hitomi face, but Drumpi worked good to hide her some more.

So, you can see here the two versions of the model, side by side. The previous on the left, and the newer on the right. Actually, this version is technically the 3.0, because I tried to mix the new head with the previous body, because I wasn't able to fix some issues that appeared when I was exporting to XPS again: the lips and the breast tip were like cutted. The lips were like a band aid put in the mouth, and the breasts tip look like a white circle.
Drumpi told me that their problem were some unaligned vertex:
- The breast tip was a mesh that was put over the body mesh, because it has no nipple, and then some vertex were joined and some not, so he used the "remove doubles" tool and worked like a charm.
- The lips were harder to do. They were a separated mesh, so I tried the "remove seams between meshes" form XPS, and almost do the trick. My friend discovered a tool to "magnet" vertex to other meshes vertex, and worked better... but still has a seam if you get close enough :S
With those fixes, I didn't need the mixed model and was able to use the clean mesh and mod it a bit more Love 

So, at the end, we learned some new tools of Blender. And with the new adquired knowledge, I took advantage of it and I cleaned the skeleton a bit, removing some vertex groups, re-parenting some bones to delete some unused ones (unused root bones, made with the XPS mesh join tool), and adding a new optional item that I will need for Sky backstory (the only thing I can tell you about it's a spell that went wrong, and trigger itself sometimes).

Now I'm joining the nude model with some outfits I did for the earlie oner, like:
spirus10.deviantart.com/art/Mo…
spirus10.deviantart.com/art/Mo…

I will join Talia with
spirus10.deviantart.com/art/Yu…
But white is not her color. I need to do some color tests, and add some new details... but I'm not a good designer, so it will be hard. I was thinking to put Kaito emblem (Dragon Ball Z reference) on the skirt in gold, because Talia is a bit "Japan freak" (just a bit?) so... I don't know ^^;

Now I'm so excited with my new model that I'm modding Tron textures to make them glow in the darkness :happybounce:

I'll tell you when I have something to show you!

BTW: as before, the model will be private, except for Drumpi (of course) and those who want to fix, add or mod in general, so mod skills have to be prooved before :P Sorry.
It doesn't mean that you cannot ask for request with them!
Image size
2048x1152px 2.71 MB
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